Teaching · AI education · Interactive systems

Teaching data science and AI in the age of LLMs.

I’m a Professor of the Practice in Boston University’s Faculty of Computing & Data Sciences. I teach introductory data science, machine learning, and AI, and I study how LLMs can support learning without short-circuiting it.

Current focus

What I’m working on now

My current work is centered on the practical classroom questions raised by modern AI: what students should learn, what tools should do, and how courses can make AI use productive rather than substitutive.

Recent research

AI education is moving fast. The classroom still has to make sense.

The questions I’m most interested in are concrete: when does an LLM tutor actually help? What kinds of generated practice are useful? How should beginner programming courses change when code-generation tools are always nearby?

Also

Games

My alter ego is as a game designer - I write games where choices matter and players need to reflect on what kind of world they want to create and live in.

Choice of Robots cover art

Choice of Robots

A text-based game about building human-level robots, shaping society, and living with the consequences.

Choice of Magics cover art

Choice of Magics

An upbeat postapocalyptic fantasy with extreme branchiness and many possible endings.

Choice of Alexandria cover art

Choice of Alexandria

A historical interactive fiction game about science, politics, and the decline of ancient Alexandria.